Signal Source
We broadcast on dead frequencies, intercepting transmissions from places that don't exist. Our studio operates in the spaces between channels, where static becomes signal and noise transforms into nightmare.
Every game is a decoded message from the void—fragments torn from the digital ether. We don't create entertainment; we reconstruct experiences from corrupted data streams.
The signal is weak, but persistent. Once you tune in, the frequency never leaves.
Intercepted Transmissions
OBSOLETE
A discarded automaton awakens in a vast scrapyard. Traverse the hazardous, decaying landscape in this 2D platformer to find the Machinist—the only one who can repair your failing systems before you're lost to time.
SIGNAL ACTIVEPROJECT ████
A single data fragment was recovered from an unknown source. Contents are heavily encrypted and loop on a single, disturbing image of █████████.
SIGNAL LOST███████ █████
This signal repeats on a corrupted frequency. The packet contains traces of ████████ and what appears to be a timestamp from a future date. All further data is classified.
SIGNAL LOST███ ████████
A repeating audio file was intercepted from a deep-space anomaly. The sound causes significant psychological distress in test subjects. Do not attempt to access.
SIGNAL LOSTEmergency Broadcast
If you're receiving this message, you've intercepted a signal that shouldn't exist. The transmission grows stronger with each viewing. There's no way to unhear what you've already heard.
Make contact through the static. But remember—once you open this channel, the frequency becomes part of you.
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